QoL Upgrades, Monster Area Makeover, and The Missing Video
New features
- New main menu music (big thanks to Hamza for making it just for a lil' update!)
- You can find it here.
- New settings menu
- Includes volume sliders and the new controls.
- New player Camera-Relative controls (set as default)
- Inspired by classic Resident Evil-style tank controls, the original setup was a bit clunky, although it didn't suffer from camera changing drastically relative to the player. The new system moves the player relative to the camera's direction :
- Easier to understand directional movement
- Can get awkward during abrupt camera angle shifts (like when pressing "W" suddenly sends you backwards)
- Mitigated a bit by having a "memory" of the past camera directions until the player stops pressing or changes directions.
- Inspired by classic Resident Evil-style tank controls, the original setup was a bit clunky, although it didn't suffer from camera changing drastically relative to the player. The new system moves the player relative to the camera's direction :
- Remade the monster area
- The original version had rough camera placement that often caused unfair deaths. This remake aims to fix that with :
- A new phone-based puzzle
- Yes, you can now call the monster
- Sadly, he's not interested in having a conversation
- Slower, more deliberate pacing
- Less frustration from camera-related deaths
- A new phone-based puzzle
- The original version had rough camera placement that often caused unfair deaths. This remake aims to fix that with :
- Added previously not playing video.
- The video player didn’t work in the web build for the jam, so a custom player was built from scratch. It now plays on the monitor near the player’s spawn.
QoL Changes
- Doors now disable physics while moving and don't push the player around.
- Changed a few camera angles which were a bit awkward to move through the level.
- You can now right-click to go backward while entering lock combinations.
- Added new UI sound effects.
- The monster is now slower and stops much farther from where he has last seen you.
- Added a checkpoint before the monster area.
- Changed the way the paintings are displayed
- The old paintings were shown through a fixed camera when the player went near them, now you can interact with them similar to other objects like keys or documents.
- The game now saves after you pick up an item, instead of before.
Bug fixes and small improvements
- Fixed a few collisions blocking the player.
- Fixed stretched images in the inventory UI.
- Improved monster visibility by duplicating and rotating sprites (the 2D sprite was often hard to see when it followed the player)
- Added a few lights around the map
- To reduce flickering shadows, lights are now dynamically enabled/disabled based on which room you're in
A Note on Playability
When we first made this game for the jam, to be honest — I wouldn't consider it a playable game. Between the clunky controls, camera issues, and some missing features, it felt more like a very rough sketch than a full experience — even by game jam standards. This update doesn’t turn it into a polished, complete game… but it does make it playable, you know, in the sense that the monster and the cameras are no longer working together like a horror tag team trying to end your existence in the most confusing way possible.
With the new controls, some better camera angles, and a more forgiving monster section, I finally feel comfortable recommending people try it out as a prototype. There’s still a lot we could improve with more time — things like better animations, more visual polish, and tighter level design — but those would require a bigger overhaul, and honestly, more interest in taking this game further.
For now, I hope this version gives a clearer look at the original vision, and that it's a smoother, more enjoyable experience than before. Even in its current state, it’s been a valuable learning experience in game design and polish.
Files
Get Energy-X
Energy-X
Retrieve his body parts before it's too late.
Status | Released |
Authors | KoalaPanda54, rafazcruz, Staintocton, DasLittlePuma, Aerosol_man, redlet, Hamza Aydin |
Genre | Survival |
Tags | 2D, 3D, Adult, Atmospheric, Creepy, Horror, Pixel Art, Psychological Horror, Spooky, Surreal |
Languages | English |
Leave a comment
Log in with itch.io to leave a comment.